Weekly Pokémon PvP podcast — GO, TCG, MSG. Grassroots tournaments, Play! Pokémon Series. Something for every skill level.
"Good Luck and Get Good!"

New episodes every week, wherever you listen.
Short, simple concepts — each episode concentrates on one thing at a time, giving you a solid foundation to grow from.
"These guys are doing the good work...helping figure out PvP. And they are easy to listen to; it's like chatting with a friend! If you aren't listening and play Pokémon Go, you aren't getting everything out of the game."
"Whether you're new to PvP or a seasoned player, this show covers what you need to know for each cup, season and meta switch up. The crew take PvP advice seriously and themselves significantly less seriously."
"Best PvP content you can find. The hosts are hilarious, have great chemistry, and are incredibly knowledgeable. Join their Discord and don't hesitate."
Join our Patreon to get exclusive access to the BTW Discord community — where the real Pokémon GO PvP talk happens. Plus, Patreon supporters get an exclusive bonus episode every week — more breakdowns, more banter, more BTW.
Beginner to Winner is a weekly Pokémon PvP podcast. Grassroots tournaments, Play! Pokémon Series events, and everything in between, for every skill level.

Beginner to Winner is a weekly Pokémon PvP podcast covering GO and MSG — grassroots tournaments, Play! Pokémon Series events, and everything in between.
We started this show because we believed in a simple idea: you shouldn't have to already be good to enjoy competitive Pokémon. Whether you've never done a PvP battle or you're grinding ranked, BTW meets you where you are.
We break down metas, rank up together, cover the tournament scene, and keep it real. No gatekeeping. Just Pokémon.
Great, Ultra, and Master League. GO Battle League meta breakdowns, team building, and the BTW Battle Frontier team competition.
Regional and major event results, tournament coverage, and the Play! Pokémon competitive scene from grassroots to World Championships.
Competitive battling in Scarlet/Violet and beyond. VGC formats, ranked laddering, and everything happening in the main series meta.
We break things down for newcomers while going deep enough for veterans. The name says it all.
The BTW community includes players, coaches, and fans. Our Battle Frontier teams compete together, not just listen together.
New episode every week. No long gaps, no dead air — just steady, quality Pokémon PvP content you can count on.
The crew behind the show. 5 hosts. One mission.
WildcatDad17 is the well... the Dad of the Pod. He tries to keep the others in line and drive conversations while dealing with his own constant need to discuss... oh look a tangent. Wait, what was I saying? He has been a day one PokéGO player that found PvP during the time that shall not be named and jumped head first into the community. If he isn't playing Pokémon you will find WildcatDad17 either with his family or watching sports.
HoosierDada13 is Indiana born, bred, and breeding (seriously the man has a ton of kids). He keeps the show on the brink of cancellation with his dry, dark, and deadpan sense of humor. A true wildcard, you never know what's going to happen when he chimes in. Just buckle up. When his wife isn't letting him play Pokémon you can find him spending time with his family, building Lego, or watching sports.
BlindCraziness is a lifelong Pokémon fan, tracing his roots all the way back to Blue Version on the GameBoy. While he may lack vision he does bring a wholistic view to Pokémon across the franchise. He enjoys the competitive aspects as well as the casual, being an avid shiny hunter (masochist in layman's terms). His quick wit and unrepentant sarcasm keeps the other hosts honest and on their toes. When he's not playing Pokémon you can find him at the gym, listening to audio books or probably playing Pokémon in a different form (it's a problem).
Staffordshire12 is the youngest, loudest, and the most energetic host. Also somehow knows the most and least amount of info at the same time. When he isn’t sharing his wild takes on Pokemon and sports he is usually talking about his daily life with his amazing fiancée (soon to be wife). Only being a PvPer since 2023 I would say he truly has taken our “Beginner To Winner” moniker as true as anyone.
Dinho is the only remaining member of the OG host crew still around! While you may not hear his sexy voice much on the pod, if you're good enough, you may run into him in GBL.
Join the Patreon for exclusive access to the BTW Discord where the team hangs out, shares bonus content, and talks Pokémon 24/7.
A tight-knit Pokémon GO PvP community. Battle Frontier teams, exclusive Discord access, and the most serious-yet-unserious PvP talk on the internet.
Any tier gets you in. Your support keeps BTW going and the content flowing.
Patreon sends you a private invite link to the BTW Discord server.
Chat with the hosts, join the Battle Frontier, and connect with the community.
A look at the server. Everything here is members-only.
All things Pokémon PvP — the main hub for everything GO, TCG, and MSG.
PvP news, GBL teams, infographics, bragging rights — this is the secret sauce.
A podcast favorite — ask us ANYTHING. And we mean anything.
Stream your battles and get real coaching from our incredible community.
See who's attending Regional tournaments, coordinate meetups, and more.
Monthly tournaments to test your mettle against the best in the server.
Highlight recent pulls, share deck pics, competitive builds, and VC hangouts.
Everything main series games and Champions — for the console and handheld crowd.
It's a thing. You know who you are.
We nerd out outside Pokémon too — Minecraft, Pokopia, and occasional VC game nights!
Off topic, sports, memes, NSFW, pets, food, art, music — all of the things.
The Discord invite is never posted publicly. The only way in is through Patreon.
Team-based Pokémon GO PvP competition. 6 Pokémon picked, 3 brought per battle. Teams of 7 compete across Master, Ultra, and Great League formats. First to 11 points wins.
Six Pokémon picked for the set.
Three of them brought to each battle.
Teams of seven battle across all three leagues and special metas.
First team to 11 points wins.



These are the streamers who rep the BTW brand live on Twitch. Tune in, follow them, and show some love — they're part of the family.
Five streamers, one family. Drop a follow and say BTW sent you.

BTW Brand Partner — catch him live on Twitch repping the squad.
Watch on TwitchBTW Brand Partner — catch him live on Twitch repping the squad.
Watch on TwitchBTW Brand Partner — catch him live on Twitch repping the squad.
Watch on TwitchBTW Brand Partner — catch him live on Twitch repping the squad.
Watch on TwitchBTW Brand Partner — catch him live on Twitch repping the squad.
Watch on TwitchGo from your first battle to competitive in four short lessons. Start at the top and work your way down.
Live rankings, every Pokémon and move, and the current meta — synced with PvPoke.
Just unlocked GBL? Work through these five steps in order — each one builds on the last.
Go Battle League is Pokémon GO's ranked PvP mode. It runs in seasonal formats across three core leagues — Great League (1500 CP cap), Ultra League (2500 CP cap), and Master League (no cap). Each season also adds rotating Cup formats with special rules like type restrictions.
Battles are 3v3. Both trainers start with 2 shields. You win by knocking out all three of your opponent's Pokémon. Start in Great League — it's the most balanced and where almost all foundational PvP knowledge lives.
Every PvP team has three Pokémon with distinct roles:
Your opener. Sets the tempo and energy state. Usually a mon with solid neutral coverage and a reliable fast move.
Your second Pokémon. Should come in safely against almost anything — typically a bulky generalist.
Your finisher. Cleans up once your opponent has burned shields. Often a hard hitter that punishes shields-down opponents.
Beginner Great League picks: Altaria, Cramorant, Tinkaton, Corviknight, Azumarill. Current meta staples that will teach you how the format works.
Every Pokémon has one Fast Move and up to two Charged Moves.
Free to use, generates energy. Evaluated by EPT (Energy Per Turn) and DPT (Damage Per Turn). High values in both is the goal.
Costs energy, hits hard. When you fire one, your opponent chooses: spend a shield or take the hit. Bait moves are cheap charged moves used to burn shields before landing the nuke.
Baiting in practice: If you have a 35-energy move and a 55-energy move, your opponent must choose which to shield first. Shield the cheap one, the expensive one lands free.
In raids, 15/15/15 is always best. In PvP, the opposite is often true. Higher Attack = higher CP. In Great League (1500 cap), a high-Attack Pokémon reaches the limit at a lower level — leaving less room for Defense and HP. Lower Attack IVs let you power up further with more bulk.
The metric is called Stat Product: Attack × Defense × HP at the CP ceiling. Our lets you look up any Pokémon and check your IV rank directly on its profile page. Anything in the top 5–10% is tournament-viable.
Don't focus on winning. Focus on these three things:
You know the fundamentals. Dive deeper with the Getting Good series or jump into a specific guide.
Short, simple lessons for new PvP players. Each episode concentrates on one thing at a time — start at Episode 1 and you'll finish with a solid foundation to grow from.
Why PvP IVs are completely different from raiding — and how to find the right ones.
In raids, 15/15/15 is the goal. In PvP, higher Attack = higher CP. In Great League (1500 cap), a high-Attack Pokémon hits its ceiling at a lower level — leaving less room for Defense and HP. A Pokémon with lower Attack IVs can be powered up further, reaching 1500 CP with significantly more bulk.
More bulk means surviving more hits, firing more charged moves, winning more battles.
The formula: Attack × Defense × HP, calculated at the CP ceiling for your league. Higher stat product = more total stats available = better PvP performance. A 0/15/15 Azumarill often beats a 15/15/15 Azumarill — not through any trick, simply because the 0/15/15 has a higher stat product at 1500 CP.
Use our . Search your Pokémon, enter its IVs on the profile page, and it ranks them from #1–4096 for each league. Anything in the top 5–10% is tournament-viable. You do not need a 0/15/15 to reach Legend.
Look up any Pokémon and enter your IVs directly on its profile page to see its rank among all 4096 combinations.
When shadow is worth it, when it isn't, and where purified fits in.
One modifier applied to all battles:
It's symmetrical — you hit harder, you die faster. Whether that tradeoff helps you depends entirely on the Pokémon.
Shadow is best on Pokémon with spare bulk they can afford to lose, or Pokémon that want to be glass cannons applying fast move pressure. Examples right now: Shadow Ninetales, Shadow Hydreigon, Shadow Sableye. These either have bulk to spare or rely on raw offensive output over survivability.
Regular is best on Pokémon built entirely around bulk — their value comes from surviving long enough to fire multiple charged moves. The shadow penalty removes the margin they need to win key matchups. Examples right now: Altaria, Corviknight, Araquanid.
Purifying gives access to Return (130-power Normal move, 70 energy) and a minimum 2/2/2 IV floor. In most cases, neither benefit is strong enough to justify purifying. Leave the Shadow and remove Frustration during the next Rocket Takeover event.
Based on the current Great League rankings — Shadow vs regular rank.
Every term a competitive Pokémon GO player uses — plain-English definitions.
Using a lower-energy Charged Move to force the opponent to burn a shield, then following with a stronger nuke.
A specific Attack IV where a Fast Move deals one extra point of damage per hit. Can matter in close matchups.
A Defense or HP IV where a Pokémon survives one additional hit. The defensive counterpart to breakpoints.
When a Pokémon loses a 2-shield vs 0-shield fight, it banks significant energy advantage heading into the next battle.
Reaching a Charged Move first, forcing your opponent into early shield decisions before they're ready.
Powerful moves costing Energy. You can hold up to 2. The moments that define battles — shield or take the hit?
Your third Pokémon. Designed to clean up after your lead and safe switch do their work.
Charge Move Priority. When both trainers fire Charged Moves simultaneously, the higher Attack stat fires first. High Attack IVs can win CMP ties.
Using Charged Moves that hit a wide range of types super effectively. Good coverage shrinks your list of hard counters.
Combat Power. The summary stat for league eligibility. Great League: 1500 cap. Ultra: 2500 cap. Master: no cap.
Damage Per Turn. How much damage a Fast Move deals each turn. High DPT puts immediate pressure on opponent shields.
A rare resource that unlocks legacy or event-exclusive moves. Many top PvP moves require one.
Built with Fast Moves, spent on Charged Moves. Energy management is the central skill of competitive PvP.
Energy Per Turn. How fast a Fast Move generates energy. High EPT means reaching Charged Moves before your opponent.
Spamming Fast Moves after a fight is effectively won to bank energy for the next battle.
Free to use, generates energy. Evaluated by EPT and DPT. The backbone of sustained damage output over a full battle.
Go Battle League. Pokémon GO's ranked PvP mode, running in seasons with rotating leagues and cup formats.
The 1500 CP cap league. Most popular and balanced format — where the majority of foundational PvP knowledge lives.
Individual Values. Hidden stats for Attack, Defense, and HP. In PvP, low Attack IVs are often preferred to maximize bulk under a CP cap.
Your first Pokémon. Sets the tempo, shapes the energy state, and drives your opponent's opening switch decision.
A move no longer obtainable normally — requires an Elite TM. Examples: Shadow Ball Mewtwo, Body Slam Snorlax.
No CP cap. Fully powered Pokémon only. The format where stardust investment decides everything.
Both trainers running the same Pokémon. Outcome usually decided by CMP, IV differences, or move timing.
Exploiting Mud-slap's high EPT to reach Charged Moves rapidly, creating near-constant pressure. Swampert is the prime example.
A Shadow that has been purified. Gets Return as a Charged Move and a minimum 2/2/2 IV floor. Rarely better than Shadow in PvP.
Your second Pokémon. Should come in safely against almost anything — typically a bulky generalist.
Shadows deal 20% more damage and take 20% more. A pure glass cannon multiplier — great for some, harmful for others.
Team Rocket Pokémon with Frustration. Remove Frustration during a Rocket Takeover event to unlock full PvP potential.
2 per trainer per battle. Blocking a Charged Move costs one. Shield parity and shield advantage determine most battles.
Attack × Defense × HP at the CP ceiling. The standard metric for PvP IVs. Higher stat product = more bulk at the cap.
Switching in at the right moment to create a favorable matchup mid-battle. A high-skill, high-reward decision.
Swapping your active Pokémon — costs a 60-second cooldown in most formats. One of the most impactful tactical decisions.
Some types deal 1.6× and resist 1.6× from opposing types. Double weaknesses scale to 2.56×.
The 2500 CP cap league. Bulkier Pokémon and a distinct meta from Great League.
No terms match that search.
The 3-slot system, type coverage, the Core + Two framework, and the four team archetypes. Pairs with the live Team Builder tool when Phase 2 ships.
Score = overall PvP strength from 0–100, based on PvPoke's battle simulations. Tap any Pokémon for its full profile.
Every active cup has its own rules and restrictions. Pick a cup, then tap any Pokémon for its full profile.
Search for any Pokémon to see their full PvP profile — stats, scores, recommended moveset, top wins and losses, and full move pool.
Complete PvP fast and charged move data, synced from PvPoke. Sort by any column. Mega-exclusive moves are tagged.
Simulate any 1v1 matchup with custom IVs, shields, and movesets. See the optimal play and exactly how each battle resolves.
Build a team for any league and instantly see coverage gaps, a threat list, and suggested replacements to patch holes.
The full GBL season calendar — active formats, rotation dates, and upcoming cups so you can build the right Pokémon before they go live.
Top 10 per league, type dominance analysis, and BTW commentary on what's real in the current meta.